![]() ![]() That is another highway robbery.Īll for a snowflake mechanic that is only collectable once. That's only half of the tech tree, while the reset is the entire line from tier 2. That is highway robbery.Īnd the resource only starts at tier 5. Not only it does not make players play low tier, you also sell all their acquired ships at half the original price. You (WG) mention of asking (forcing) players to play low tier, but being able to use FXP to progress, defeat's the purpose of playing low tier. The playerbase / community has strongly oppose the re-grind / re-crawl idea. Where players must re-gring / re-crawl in order to get the "buff". Now that unique upgrade is put inside in this mechanic, this thus complete the original idea / plan of "Naval Training Center (NTC)". The core mechanic / problem is still there. But alas, not only you (WG) did not listen to the feedbacks, you (WG) only renamed it. Even when the mechanic was still in development. The community / playerbase has strongly oppose the idea of a re-grind / re-crawl. It is how to acquire the unique upgrade is where the problem is. Lastly, I do not have any problem regarding the changes in the unique upgrade. I wonder what sort of performance statistics makes WG to consider that Zao's legendary mod should be nerfed the ship herself should be buffed to make her more viable in today's meta. Zao's mobility, by the standard of 0.9.5, is already middling: she is relatively fast but far from the fastest, and her rapid rudder shift is hampered by relatively large turning radius and mediocre actual turning speed, not to say she is still suffering from the HP pool nerf and concepts of balance and realism (at least relative in contrast Venezia) back to 2015. I mean let's be honest, the main issue with Zao is she's been powercrept. I honestly don't think Zao's is worth it anymore, not that it was that great to start with. By removing the rudder shift I would question the value now. Zao as an example - the choice (albeit not a 50-50) is giving up a bit of extra range for a bit of rudder shift and a bit better accuracy. ![]() 'Sidegrades' only work when the ship has a variety of options for playstyle. ![]() Zao's is now going to be a questionable pick. The whole UU thing is pointless for the most part. ![]()
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